AI Toolkit: Steering Behaviours

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AI Toolkit is an AI solution for the Unity game engine. The toolkit is subdivided into different modules that provide specific AI functionality. This means that you only need to get the AITK modules that you actually need, rather than buying one monolithic library that may provide far more functionality than you actually need. (and want to pay for!)

The toolkit is written in C# and is extensively commented and documented making it easy to use and extend where necessary.

The modules currently available for AI Toolkit are:


Steering Behaviours

The Steering Behaviours module of the AI Toolkit provides a wide variety of industry standard movement algorithms for the Unity game engine.

The Steering Behaviours are incredibly simple and yet can provide some quite sophisticated behaviour. By dragging and dropping a couple of components onto your GameObjects you can be up and going with a number of different Steering Behaviours within minutes. These components can be combined in various ways to build up sophisticated Steering Behaviours

All code is written in C# and is extensively commented and documented making it easy to use and extend where necessary.

You can view Steering Behaviours on the Asset Store here.

Check out some Demos here.


This list will grow depending on the desires of the AITK community so if you would like to see some new functionality that doesn’t currently exist or just want to ask for a feature request for an existing module then please get in touch at the support forums.